Optics

#Physics
Optics Simulation

Topics

  • Refraction
  • Reflection
  • Coherence
  • Snell's Law
  • Fresnel's Equation
  • Lens
    • $n \propto \frac{1}{\lambda}$
      For most materials, this is the case
      For many materials, the amount of refraction depends on the wavelength of light. If this is true, this dependence is called dispersion
    • $I=I_\text{max}\cos^2(\phi),\space I_\text{max}=\frac{I_0}{2}$
      Malus’s Law
      The intensity through a second polarizer depends on the angle $\phi$ between the two polarizers’ axes
    • $\tan(\theta_p)=\frac{n_b}{n_a}$
      Brewster’s Law
      The angle of incident light at which none of the reflected light has light polarized in the parallel to the plane of incidence
      A consequence of this law is that the reflected and refracted ray are perpendicular to eachother
      $\theta_p$ is the angle between the polarized light and the
    • $I_\text{rayleigh scattered}\propto \frac{1}{\lambda^4}$
      The intensity of scatttered light due to Rayleigh scattering is inversely proportional to the fourth power of the wavelength of light. So blue light for example scatters much more than red light
NearsightedFarsighted
Can seeNear thingsFar things
X-opiaMyopiaHyperopia
X-eyeballsLong eyeballsShort eyeballs
Lenses neededDivergent lensConvergent lens
$f$ needed for focal lenses$f<0$$f>0$
$P$ needed for focal lenses$P<0$$P>0$
Eye size through lensEyes look small from observer’s perspectiveEyes look large from observer’s perspective