Snell's Law
#Physics
Snell’s Law Simulation
$\displaystyle \frac{\sin \theta_{T}}{\sin \theta_{I}}=\frac{n_{1}}{n_{2}}$
- $\displaystyle \theta_{T}$ is the angle between the boundary normal and the transmitted wave propagation vector
- $\displaystyle \theta_{I}$ is the angle between the boundary normal and the incident wave propagation vector
- $\displaystyle n_{1}$ is the refractive index for the medium the incident wave travels through
- $\displaystyle n_{2}$ is the refractive index for the medium the transmitted wave travels through
$\frac{\sin(\theta_a)}{\sin(\theta_b)}=\frac{v_a}{v_b}=\frac{n_b}{n_a}$
- $\lambda=\frac{\lambda_0}{n},\space k=nk_0$
- $\lambda$ is the wavelength of light in the medium
- $\lambda_0$ is the wavelength of light in a vacuum
- $n$ is the index of refraction
- $k$ is the wave number of light in the medium
- $k_0$ is the wave number of light in the vacuum
- $f$ stays constant between mediums, $\lambda$ shortens to compensate for the wave slowing down