Snell's Law

#Physics
Snell’s Law Simulation

$\displaystyle \frac{\sin \theta_{T}}{\sin \theta_{I}}=\frac{n_{1}}{n_{2}}$

  • $\displaystyle \theta_{T}$ is the angle between the boundary normal and the transmitted wave propagation vector
  • $\displaystyle \theta_{I}$ is the angle between the boundary normal and the incident wave propagation vector
  • $\displaystyle n_{1}$ is the refractive index for the medium the incident wave travels through
  • $\displaystyle n_{2}$ is the refractive index for the medium the transmitted wave travels through

$\frac{\sin(\theta_a)}{\sin(\theta_b)}=\frac{v_a}{v_b}=\frac{n_b}{n_a}$

  • $\lambda=\frac{\lambda_0}{n},\space k=nk_0$
  • $\lambda$ is the wavelength of light in the medium
  • $\lambda_0$ is the wavelength of light in a vacuum
  • $n$ is the index of refraction
  • $k$ is the wave number of light in the medium
  • $k_0$ is the wave number of light in the vacuum
  • $f$ stays constant between mediums, $\lambda$ shortens to compensate for the wave slowing down