Snell’s Law Simulation
sinθIsinθT=n2n1
- θT is the angle between the boundary normal and the transmitted wave propagation vector
- θI is the angle between the boundary normal and the incident wave propagation vector
- n1 is the refractive index for the medium the incident wave travels through
- n2 is the refractive index for the medium the transmitted wave travels through
sin(θb)sin(θa)=vbva=nanb
- λ=nλ0, k=nk0
- λ is the wavelength of light in the medium
- λ0 is the wavelength of light in a vacuum
- n is the index of refraction
- k is the wave number of light in the medium
- k0 is the wave number of light in the vacuum
- f stays constant between mediums, λ shortens to compensate for the wave slowing down